That works better, but in multipart meshes it's only importing some of the UV's, such as with Humans_Female_Armor_Mage_B_Lowerbody_A.GR2; same with a couple of others that I looked at. I'm not sure if it's failing to import the last mesh or if it's something to do with it being a skin texture. The UVs are also being inverted and slightly offset on the Y-axis too.

I'm still not ruling out that it's something I'm doing. If there's a wrong way of doing it, I'll find it.


J'aime le fromage.