There is a direct correlation between damage/defense/utility and Action Points. The more AP that you have the more potential you have for these actions (and vice versa for less AP). There are also a number of skills that play a role in modifying available AP like haste, sacrifice flesh, adrenaline, and a few talents -- you could also reserve points by delaying a turn and have the AI come to you.

I feel the current system poses many questions, like;

Do you think that 4 is the magic number? Why not 3 (which is base in Arena) or 5?

Do you think that there should be an attribute that modifies AP like in DOS1 - Speed?

What about weapons that increase maximum action points (some daggers in DOS1)?

Should skills like haste and adrenaline be adjusted -- moved to higher tiers and flesh sacrifice only providing a 0 AP damage bonus?

Let me know what you think.

Last edited by Kresky; 10/10/16 10:09 PM. Reason: I meant *Action* Points, thank you Stabbey