I super dig the idea of armour bleedthrough, cause it'll help keep the tension more consistent in the fight and keep armour around longer so it matters more. It'll also help differentiate armour classes.

In that vein, I also think every piece of armour should have magical and physical on it. My reasoning is thus: It's just a plain silly idea to not have any armour of a certain type. If you're in nothing but plate, you gon' get zapped and freezed. If you're in robes, you gon' get shanked and crippled. While this is solvable by mixing pieces of armour, why make that a problem to be solved? That just makes it a trap. Instead, each piece could offer different mixes of magical and physical armour. Heavy plate being on one end with a bunch of physical and a little bit of magical, and robes being on the other with a ton of magical and very little physical. Then mixing and matching isn't about just getting a grey or blue bar, but how big it is.

With bleedthrough, that can also correspond to how much magical or physical damage is blocked.

Last edited by Grondoth; 11/10/16 03:04 AM.