4 AP seems fine, but racial skills like Flesh Sacrifice are way too powerful. On the other end, talents like glass cannon that give full AP but remove CC resistance are way too weak. Then there's the fact that hard cap on max AP is very very strange to me; it should be removed in my opinion cause it makes haste pointless to glasscannons....who are giving up some serious protections in order to have more AP per turn
4AP allows for two attacks from two handed or sword and shield or dual wielders. Two decent spells from a mage.
One strong skill from a character and movement/weak action. Two item heals.
^^ I think they did a very good job at choosing a base AP of 4. I do think that a return of increasing AP per turn and max AP would be great though
EDIT:
Also, I very much hate the new stat system and would prefer a return to the old one.....the only thing I'd carry over is STR ability to imporve movement in armour. However, I'd change that so it's not a decrease in penalty but a bonus added to the penalty. That way crafting +movement armour doesn't make the STR bonus moot.
EDIT2:
I also like Memory :P
Last edited by aj0413; 11/10/16 03:40 AM.