I like where this is going.

I hate how the D:OS series has hardcore focus on hard CC and hard Counter.
Its even worse in a turn based combat where the turn to kill period is extremely short removing any form of tactics and strategy.

Pillars of Eternity had a good system that balance out hard CC, soft CC/debuffs and the counters for them. They are not be all, end all mechanics but instead compliment each other.

Last edited by ImariKurumi; 11/10/16 07:34 AM.