[quote=Kresky]I want to highlight Flesh Sacrifice again.
Flesh Sacrifice
Receive 1 Ap and 25% damage boost at the cost of Constitution.
Special - 100% Chance to set Flesh Sacrifice for 3 turn(s)
Action Point Cost - 0 Use
Properties - 4 turn(s) Cooldown
It gives you 1 AP unlike the Human racial skill that costs 1 AP and the Dwarf and Lizard racials that costs 2 AP. Damage bonus aside (which is nothing to sneeze at mind you) that 1 AP isn't tied to any direct action so it's potential is whatever you chose it to be -- Stealth, Flee, Auto Attack, Hail Strike, Battering Ram, Movement, etc. The disparity created by this one skill is pretty huge. [/quote]
I don't think Flesh Sacrifice is overpowered compared to the other racials. The 25% damage boost is not multiplicative, i.e. if you already have +100% damage from other sources, that part is essentially halved. The Constitution penalty is very steep, at a negative modifier equal to your level (at level 10+ you need to put points into constitution or have +hp gear, or using it will kill you).
I think the +1 AP is warranted and without that action point the ability would be very weak except for a character whose only purpose is to deal and avoid damage (keep in mind it's competing with an AoE buff/heal, a 2-turn CC and 'cone of flame').
The disparity in actions is compensated by the disparity in hp; you might not notice it at lower levels, but later on the sacrifice will take away most if not all of your health on a glass cannon character.
Last edited by ivodeb; 11/10/16 11:11 AM.