The amount of damage two handers and warfare skills do is crazy and trivialises the game (dualwield close second).
General suggestions:
-Reduce 2h damage by like 20%
-Dualwield and 2h increase AP cost of skills that use weapon damage by 1
-Warfare skills that are aoe and apply status effects should have a negative damage modifier instead of the extremely high positive they do now. E.g. crippling strike/battering ram should do like 80% weapon damage. The fact that they have AOE, extra damage, low AP cost, apply status effects and in case of battering ram are great for mobility is ridiculous.
-Rage is ridiculous, suggest dropping that 100% crit chance to like 30% max (or maybe double your existing crit chance instead so that crit chance does not become irrelevant).
Otherwise all supposed tactical depth is nullified by oneshotting everything on sight.
Last edited by MadDemiurg; 11/10/16 05:42 PM.