Currently 2h + warfare does by an order of magnitude more damage than anything else while also having CC, mobility and what not and makes combat absolutely trivial with obscenely high damage.
Some suggestions to make it more reasonable:
-Reduce 2h damage by like 20%
-Dualwield and 2h increase AP cost of skills that use weapon damage by 1
-Warfare skills that are aoe and apply status effects should have a negative damage modifier instead of the extremely high positive they do now. E.g. crippling strike/battering ram should do like 80% weapon damage. The fact that they have AOE, extra damage, low AP cost, apply status effects and in case of battering ram are great for mobility is ridiculous.
-Rage is ridiculous, suggest dropping that 100% crit chance to like 30% max(or maybe double your existing crit chance instead so that crit chance does not become irrelevant).
Last edited by MadDemiurg; 11/10/16 05:43 PM.