Originally Posted by Kresky
There are no 3 AP skills -- the most likely reason? It would be clunky with the 4 AP base system. Now, if you're talking about the 1 AP Warfare skills -- I could see some change in that. But in that case let's not forget about the 1 AP Teleport, Hail Strike, Winter Blast, and whatever else exists.

I'll say again, I agree with some of your points like scaling back the damage of certain skills or reducing the critical strike chance provided by Rage, but attacking a 2-Handed Warrior's AP is not a casual change. A Two-Handed Warrior is a fighter that gives up the the luxury of being range and having amazing defensive stats like their shielded counterpart so that they can be a wrecking ball in the battlefield -- let's not take that identity from them.


There are 3 AP "ultimate" skills like Onslaught which are utterly ridiculous with 2h.

Extra defensive stats of 1h are not "amazing", they are not worth having over two times less damage with skills (and autoattack too if you use shield for said defensive stats). As I said, I could see 2h/dw doing maybe 30% more damage per AP over 1h with skills/auto for a fair tradeoff with survivability.

Hail Strike is OP for 1 AP too, but it's a different topic.

Last edited by MadDemiurg; 11/10/16 08:42 PM.