Originally Posted by MadDemiurg

Reduce 2h damage by like 20%


No, overkill if all your other suggestions take place.

Originally Posted by MadDemiurg

Dualwield and 2h increase AP cost of skills that use weapon damage by 1


This is sensible.

Originally Posted by MadDemiurg

Warfare skills that are aoe and apply status effects should have a negative damage modifier instead of the extremely high positive they do now. E.g. crippling strike/battering ram should do like 80% weapon damage. The fact that they have AOE, extra damage, low AP cost, apply status effects and in case of battering ram are great for mobility is ridiculous.


Skills should never have negative damage modifiers, mage spells don't deal less damage than wand attacks, archer skills don't deal less damage than arrow shots. Increasing the AP cost is enough in this case.

Originally Posted by MadDemiurg

Rage is ridiculous, suggest dropping that 100% crit chance to like 30% max (or maybe double your existing crit chance instead so that crit chance does not become irrelevant).


This is the main problem, and yes Rage should be toned down.