This is why the melee fighter is over powered during the alpha in comparison to any other type of character you can make.
I disagree. Mainly because a melee fighter doesn't have range. You spend more points moving around, take more environment damage, and get targeted more easily by enemies. This means you need to spend more effort focusing on your defenses. Sure, they have competitive DPS potential, but in my experience marksmen and mages do too, and they have an easier time doing it safely.
This is what I mean by this try it out it is why the melee fighter beats out the ranged ones because they also do way more damage I have not been able to get any other class to deal nearly as much damage but then I haven't tried raging an archer either.
This melee setup negates the need for a ranged weapon 3 different skills to close range 2 for 1 ap and 1 for 2 ap which hits two targets and drops you into melee range.
2 handed fighter build that is OP using only strength stat you can kill almost everything in 1 hit you can build this without using elf race but you don't get as much ap or damage on turn 1
Race: Elf
Stats to increase at each level only increase strength
Combat Skills:
Two-Handed: 3 or 4 if you reach level 8
Warfare: 3-4
Huntsman: 1
Civil skills your choice
Talents: Warlord, Bigger and Better, All skilled up
Skills: Enraged, Battering Ram, Crippling Blow, Blitz Attack, Tactical Retreat
You kill almost everything in one hit every time you kill someone you gain back 2 ap. So you can keep on attacking think strategically and you own the battle field enemies may get one round in battles where your main character just can't get to them and kill them in the first turn by level 3 though it has only happened to me rarely.