-Loot, Crafting, and Blackmithing
I strongly support such a mechanic.
My take on it, D:OS2 should have 3 types of gear progression. Unique/Named Items, RNG loot Items and Crafted Items. All 3 can be upgraded/regraded, basically to enhance them and upgrading/regrading have their own tiers. All 3 have their own additional stats like +Int, +Memory, +Str. Most importantly, all 3 types of gear should have their own forte, purpose being to make all 3 types equally attractive to the player.
Unique/Named Items - Grant special powerful skills not learn-able through spell/skill books, the strength of the skill scales with your character level and not your attributes or skill tree level.
Unique/Named Items also have limited item scaling, so a level 4 Unique/Named Sword can scale up its stats and also its innate skill to a max of level 10(it follows your character level), so that it has some relevance as you level up.
Weapon Stats are locked at 100%, meaning a level 10 Unique/Named Sword will do 200-230 damage.
RNG looted Items - Basically the normal RNG gear you get from mobs and crates etc. They can come in different quality, i.e. blue(rare), purple(epic) and their
Weapon Stats can range from 100% to 115%, meaning a level 10 Purple(Epic) Looted Sword can have minimum of 200-230(100%) damage or a maximum of 230-265(115%) damage. Depends on your luck.
Crafted Items - Crafted items are a special category because they can be "customized". What i mean by this is passives, they are like suffix. Each crafted item can only have 1 passive.
Passives come in 2 flavors:
Attribute Passives(stackable): +3 Str, +5 Int etc
Special Passives(not stackable*): +4 HP steal per hit(Life Steal), +10% movement(Fleet Foot), +20% range of Attack of Opportunity(Shield Wall) etc
*Special Passives are not stackable so equipping 2 daggers with Life Steal will still grant you only +4HP steal per hit.
Weapon Stats can range from can range from 90% to 100% meaning a level 10 Purple(Epic) Crafted Sword can have minimum of 180-207(90%) damage or a maximum of 200-230(100%) damage.
A max level Crafter/Blacksmith can only craft up to Rare(Blue) quality items however it is possible to "crit craft" and get a Purple(Epic) quality item. Chance of "crit craft" increases with Crafter/Blacksmith skill level and also via Talents(Larian should really add Civil/Crafting talents)
So as you can see they all have their own forte.
-Unique/Named Items have powerful special skills and level scaling.
-RNG looted Items have higher weapon base stats.
-Crafted Items can be customized to suit your character builds however "crit craft" mechanic ensures that that such powerful customization won't be so easy, you'll likely stick to mostly Rare(Blue) quality.
Last edited by ImariKurumi; 13/10/16 10:54 AM.