More rolls is sadly something, some of us would really not want. They want a more chess like game. laugh

But me for my selve, I really don't like, that putting points in only one stat is all you need. I would like a more classical approach like:

Strength:
- ability to equip heavier armor and move with them
- increase physical damage (to use a bot needs in reality a lot strength)
- lift and move heavier stuff
- carry more stuff

Finesse:
- chance to hit with any weapon
- chance to dodge
- chance to block (shield/twohanded)
- chance to parry (duo wield)

Intelligence:
- better damage with all skills
- memorize more skills

Constitution:
- more HP
- more max AP (slightly, not as many as in DOS1)
- chance to resist
- movement speed

Wits:
- trap detection
- chance to crit
- initiative

Just some bare bone idea I came up with in a quarter hour or so, most likely improvable.