It's not that tremendous at all. Most bioware games have multiple origins, and they allow for normal first person dialogue; Inquisition in particular has like 4 races, 2 voices per gender, and like 6 different emotional states your characters can usually convey. I also mentioned Vampire the Masquerade for the same reason; there is *tons* of very well written dialogue in that game and lots of options for the PC, and that was made by troika, who couldn't even pay their bills. One particular origin in that game, Malkavians, had EVERY SINGLE LINE in the whole game altered to be a "crazy" version of normal dialogue, as that was the defining feature of the clan. Fallout 1 and 2 let you play as someone who was mentally handicapped and similarly changed all the dialogue in the game to accommodate.

The weird second person dialogue looks like placeholder dialogue, and you cant tell me Larian cant have normal dialogue when other games with similar variability have done it, and not all of them were made by AAA studios so money isn't an excuse either.

Furthermore, not everything has to be voiced. Dialogue can still be powerful without voiceover. It cannot be powerful, however, when its literally just "say this!" "express this idea!" It's impersonal, unrealistic, and doesn't actually feel like a conversation. It's a npc just talking and responding to things that weren't said. Reminds me of Oblivion's dialogue system. Do find me a game with a loved story that's written in second person. There isn't one, because it's a poor way to write.

Last edited by Shadovvolfe; 13/10/16 07:12 PM.