So bless is a really nice thing to enjoy if you think CC is ruining your gameplay. First turn stuff can be a pain in the ass, I know it can but just realize this game isn't going to hold your hand and tell you. "Hey, maybe that new height advantage thing could be useful!" Or maybe "Hm, If I get most of my party out of the line of sight after initiating combat with one I can bring them back to life if they do die, in a better spot!"
I'm not going to say the CC isn't a bit much when given to NPCs.
(SPOILERS FOR THE ALPHA!!!!)
One of the most frustrating things I had to deal with was the final fight. The instant charm on my warrior was really pissing me off, and even after we got past the Bishop the worm came.. and I stayed petrified. It took me a few tries before I was in a position that I was able to have all of my melee characters blessed, then it became a cake walk when I stayed fortified. Electricity wasn't stunning me anymore either. I didn't have to worry about slipping on ice, while my ranged party stayed safe. It's certainly a double edged sword of how the mechanics of the game works.. however, with that in mind there are times that the 'cheesy' electric cloud saves me from otherwise terrible fights. Singling out enemies from the rest because they can't go through a CC field is a great way to work around things. Sometimes it doesn't even work when an enemy uses phoenix dive or something, then I have to think of how to counter something like that. (Teleport, sleep, ect.)
Don't treat the game like you would Diablo, treat it like a fancy chess game.
Last edited by paro; 14/10/16 12:25 AM.