The shortfalls of using Wits with Backstab are present for users of the skill Rage as well, which also grants 100% crit chance.

Wits isn't even a good damage option if you weren't going to use Rage/Backstab.
At lvl 5, Wits adds a 0.5% chance to crit. At the base 50% crit damage, that's a 0.25% damage increase for the first point.
The same point at level 5 gives a 3% damage boost if put into your primary Stat. 3% = 0.25%*12
It takes 12 points of Wits to match the damage gain of 1 point of main-stat! Think about how bad that is.
And even if it was 12 times better, it would still be useless in the presence of Rage or Backstabbing.

Now, Wits also adds initiative (at the same rate it gives crit chance, 0.5 per point @lvl5). Now, acting before the enemy in combat is in-fact really nice. However, Wits gives initiative in decreasing amounts, and gear offers large static amounts (+2 on green items). This means gearing for initiative is a much better option than points in Wits.
Also, any points in initiative past the point of being fastest are completely wasted, and the boosted initiative will be useless if it isn't enough of a bonus to surpass an opponent's score too. So, it's all or nothing, and it's a moving target (due to stat decay from level-ups)!

The only other combat bonus from Wits (hinted at in its description) is that it "raises Magic Armor". I don't believe this occurs. I had a level 7 character with 136 Magic Armor and 10 Wits. By increasing Wits to 20 via the Clear-Mind buff, no increase to Magic Armor occurred.

In conclusion, stat points spent in Wits are almost always better spent elsewhere. While gaining initiative this way can help in the absence of gear, one is more likely to gimp their character by repeatedly investing in this stat.

Last edited by error3; 14/10/16 12:34 AM.