Originally Posted by Kalrakh
The problem with current stats-system remains: Getting closer to level 10 pretty all stats lose they worthyness. Sure, wits will still help with finding traps and hidden objects and battle stats will still increase hit chance I guess, but otherwise they totally lose they worth in combat. Because all benefits per level are getting closer and closer to + 0.1% per point. Only Wits starts earlier with it.

Only stats that aren't affected from this problem are:
- Memory: stays the same
- Constitution: HP per point increases per level (from +17 at 6 to +22 at 8 for example)

This issue needs to be solved, otherwise stats just turn meaningless overtime. Having 31 Int feels hardly impressive at level 8 with a damage boost of 9% or something like that.


Yeah, the stat-decay system is unfun. I imagine it's in-place to help devs bound player strength in an effort for content later in the game to still be a challenge. This should be done in a way that is more psychologically acceptable than weakening the stats every level.

However, the problems with Wits would still exist even if the stats weren't decaying.
Chiefly;
Wits crit component is obsoleted by Backstab and Rage.
Wits crit component is useless for spells (without a particular talent, and even then, only at half value)
Wits is much weaker than main stat at all levels.

Last edited by error3; 14/10/16 01:18 AM.