Originally Posted by Kalrakh
Crit was never the important part about Wits in my opinion.

The most important part is initiative,


Yeah, obviously crit currently isn't the important part, that's the whole point. But I think it would be more interesting if it was an important part. Addressing the shortcomings with Wits in regard to crit would make the stat more interesting.

If the only combat benefit to Wits is that you get the first action ahead of your opponent then it eventually won't be worth the continued cost to maintain it. At some point all of those required points to just go first could all be dumped into health or more damage. Even without stat-decay enemies would still likely require continued investment in Wits to outspeed them.

And just because Backstabs couldn't crit in DoS 1 doesn't mean it has to be that way now. Why not, if it makes the gameplay more interesting?

I just think that the crit portion of the stat being useless to all classes isn't interesting. Even being just useless to daggers and mages still feels unnecessarily restrictive (and anyone using Rage, until that gets nerfed). It's not like there are other meaningful stats to consider investing in. One puts just-enough memory to get necessary abilities, then all else in main stat. Even Constitution is boring as Armors are the more significant portion of survivability (due to their Status resisting component).

Thoughts?