It's not a difficult fight if you can't do anything. It's an impossible fight. There's no strategy involved when you can't do anything. Again, this isn't a thread about the general difficulty of the game. It's a thread about how stunlock is a thing and can cause you to lose a fight before you've had a chance to do anything, and how that's not fun. If they want to make things difficult, hey, I'm all for that. I could use some extra difficulty. But that shouldn't come in the form of "you automatically lose".
Yeah... I ended up giving up my Glass Cannon dreams because of this. You get CCd and killed once and those 2 extra points no longer seem worth it.
This problem isn't so bad when playing with other people, as spreading out and pre-buffing multiple characters is a lot easier. Heck, your tank can even have a reasonable lead on the others to reduce surprise costs.
It sounds like Party Formations for managing a party when playing solo might help. Didn't we have that in DoS 1? Is that an option yet here?