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This... does anyone actually like this stat system? It feels not very well thought out, I'd even go so far as to say "placeholdery."

Yeah, its almost certainly atleast not working as intended or is just a placeholder. I looked at a lvl 1 character vs my lvl 7 character. going from 10 wis to 11 wis to a lvl 1 character adds +2.5 crit/+2.5 initiative. Going from 10 wis to 11 wis on my lvl 7 gives me like +0.4 crit/initiative. There is got to be some faulty math in there somewhere.

Even worse, as a physical damage character right now you can actually lose damage when you level up. This is because your physical skill damage is based on your weapon damage so when you level up your skills don't gain base damage and you lose some damage modifier.



Last edited by Boatz; 14/10/16 01:10 PM.