To address your questions:

No, I suppose it doesn't necessarily follow that the decision becomes more important if the attributes all contribute in some way. I suppose it merely adds a level of diversity to builds that may-or-may-not be practiced by the playerbase.

D&D employs a multi-faceted system by which feats, skills, attributes and spells all intermingle to various degrees both in and out of combat. What I was pointing out is that one of the primary motivators for attribute distribution in a game like D&D is how those attributes affect other areas of the game, skills being the example I chose to use. It is simply one way in which D&D makes each attribute have some benefit to a character regardless of what class they are or what their "primary" attribute(s) are. I then followed this up by stating that attempting to accomplish something similar is one idea that could be toyed with but since the game doesn't have "skills" in the sense that D&D does, it could be done a different way and then provided a possible way to do so.

Some ideas of abilities to add that would accomplish the same general principle would be welcomed. It's certainly an alternate and viable approach.

Thanks for the feedback.

Last edited by Avilyss; 14/10/16 06:20 PM.