AI uses displacement abilities poorly, in particular, Tactical Retreat.
I have often seen enemies use Tactical Retreat as action 1, and use the rest of their points to run back in the direction they retreated from.
Obviously, they should retreat to the exact place they want to be, and use bow attacks for the rest, etc. Using all action points to end up in the same place is very silly.
AI will run large distances to avoid moving barrels in their way or barrels blocking ladders or stairs. Have them consider moving creates/barrels out of the way, when optimal.
Enemies behave very poorly with sneak. Enemies with grenades or Phoenix Dive have pinpoint accuracy to target stealthed players in range of them, even if they didn't see them move to that location.
Enemies without AoE will stand completely still as long as you sneak behind them after each turn.
For both situations, AI should perform the "searching" AI they use when someone is murdered near them, if they can't find anyone to attack.
Completely outmatched peasants will challenge a full party of level 8 players to a deathmatch over a stolen potato, if they catch you stealing, or you refuse a search. Perhaps they should just disapprove if you refuse their demands.
Some enemies do not react to being shot if done from far away.
Radeka will always allow you to shoot her repeatedly from full to dead with no reaction, if you do it from maximum range. She should turn hostile and search for the player to fight them.
Killing an enemy with Snipe should alert their friends to search for the killer and pull the player into combat, this is often does not occur.
Last edited by error3; 14/10/16 08:27 PM.