This is exactly what I would like to see. CC in the current form is the exact same disable with different spell effects plastered over it. This leads to every character having nearly the exact same setup:
+) A focus on CC/Cleansing. Damage is pointless compared to stunning the entire enemy team for 5 entire turns.
+) Teleport is basically REQUIRED for every character, given how much control it gives over the battlefield.
This leads to everyone running Aerotheurge, Hydrosophist and Stunning Grenades/Arrows/Flasks. When the name of the game is 'CC is King', the only difference in characters is HOW they stun people, and the weapons they hold.
This game has the immense potential to have creative disables. I just hope they take notice of this post.
Last edited by Fluffington; 14/10/16 09:17 PM.