I think Larian made a good job of making a close combat class feel rewarding. Typically close quarter front-liners are just dumb meats that you keep healed. In Divinity 2 they become high damage executioners that can clean up low health mobs.

There's one thing that irks me about nerfing 2H: it's all STR characters have. They don't really get any sweet toys or anything else, I would appreciate it if they actually did damage to some degree of competency and not just be a sub-par CC tank because what else can they do if they don't do damage?