it is not about hard or easy, it is about losing because of your actions and not just because of a casino based gameplay.
You don't understand the term "casino based gameplay" enough to use it. None of the cc effects in the game have any RNG elements. I can almost guarantee that there were quite a few things you could have done to make that fight easier on yourself.
That is exacly what i don't like about reloading, it is just like cheating.
I think instead of forcing reloading, it would be better to just send player and his company to a cage where they can escape and try again. And make them lose some items as penalty.
Oh. He'd rather there be no fail state to the game. Great job, Sir Rasly.