Originally Posted by Cattletech

Bless a frozen character and he becomes a spell reflector.
Bless a petrified character and the rocky shell turns to impenetrable adamantium.
Bless a stunned character and he becomes hasted & charged with an electrical attack instead of shocked.


I like the direction of those.

Making CC run the risk of being blessed out of and turned against the enemy is a great counterbalance.

Although given how powerful blessing already is, It would probably need to cost Source points, or at least not turn surfaces just by walking into them, if it worked that way.