+1 from me. I remember adding in a suggestion like this during the KS, as it bothered me that in DOS1 so many effevts were just more eays to stun - particualrly that Knockdown and, worst, than putting blind on enemies essentilaly just stunned them as they passed their turns asking "wha??"

The new armor exists to try and counteract how CC dependant DOS1 was, so they've clearly awknowledged a need to mitigate it.

Your particualr suggestions are gold, I think. I had suggestsd the same for Knockdown since it's essentially what Prone costs you in D&D, but your two electricity CCs are really clever. I had suggested classic stun would be the one left untouched but these are good.

Edit: If they want to leave a full CC effect somewhere in both physical and magical skills perhaps physical could get "Dazed," things like a sword-hilt to the head, and magic could get the old stun described as Paralyzed

Last edited by Kindulas; 15/10/16 11:52 AM.