Originally Posted by Rasly
Some people like to abuse inbalances in game or just attack anyone in sight for exp and then wonder why game is so easy, then there are other that respect story and play along without exploits.

Would be fun to hear what i could have done differently in that situations from one of those internet heroes.


Min-max gamers don't wonder why a game is so easy; they wonder if it can be harder. There's a difference in that we'll look for all those extra optional fights and such that are suppose to be super challenging....such as fighting the Historian in Home Stead.

The game difficulty is balanced around a certain level of character per encounter, so you can't really complain about someone else being over prepared or that the fight isn't balanced or planned to be impossible.

Funny thing is: the existence of this thread goes back to why the armor system 100% CC chance is something I take issue with and needs more evolution.

In D:OS, even if something gets the jump on you or party, unless everyone gets OHKO, there's a chance to bounce back. No CC to death while watching the AI take all turns. And if the devs want a particular action, or event, to seem like instant loss, then death by explosion or something is much easier to stomach then watching all your characters get whittled down and stun locked.