I've said this many times, but enemies have an absurdly high amount of initiative. Always going second unless you equip nothing but Initiative and Wit based gears undermines the power of characters and removes any advantage of going first.
So, I have a proposed idea to remedy this:
Either lower the initiative of certain enemy types... (I'm looking at you, zombies and undead. Your initiative is insane.)
OR
Similar to Miss and Crit chance, have each character roll an invisible dice to determine who moves in what order on each turn. Wits would obviously raise the lowest possible roll value.
Why a roll value? Because in any given circumstance, one person is going to react faster than another. Adding this slight nuance to combat would make each turn less of a predictable and chess-like process and more like the chaotic battlefield it is.
In addition, you could also implement a system for starting combat with an attack, letting the player have a free round for getting the drop on enemies.
Last edited by Fluffington; 15/10/16 08:14 PM.