There are always broken skill combos, I *mostly* think that's fine. In OS1 I had a fire/poisonfield combo that would explode a million times, followed by rain and finishing with the electricity blitz skill for absurd damage and stuns; all with my mage character.
But right now the thing that seems WRONG, to me at least, is that I can battering ram everyone for half their health, use whirlwind or w/e it's called and slaughter all the people I just battered for like 3 or 4ap, and get ap back from those kills with warlord. THEN I use my normal attacks. In one turn. With one dude!
The whole point of aoe attacks is that they're supposed to be weaker than single target attacks. I shouldn't want to use BR/WW at the first possible opportunity. It should be tactical.
Nerf skill damage and those aoe skills become a way to clean up low hp enemies or CC stronger ones who are clustered, while normal attacks and single target skills can quickly bring down difficult single targets. That'll compliment your magic users throwing around aoes and fields everywhere for moderate aoe damage to everyone.
Although with that said I think fighters need more single target skills to begin with...
I agree on everything. What with the fact that warfare is a single set of close combat skills stacked against 5 spell skills, some more variety would be swell. As long as it's not overpowered