Possible ways to make stunlocks less meaningful or remove them complete:
- get back RNG aka the chance to resist, if someone resists freezing he gets a harder roll against chilled, stun -> shocked, petrified -> slowed, knockdown -> cripple, sleep -> . Meaning if you fail the hard cc you at least get them soft cc'd, so there is not only fail or not fail.
- remove hard cc at all, keep only soft cc
- hard cc spells don't deal damage, damage dealing spells can only soft cc
At least solutions that would come into my mind just at the moment.