I think the point of enemies having high initiative is that the player gets rewarded for actually specializing in initiative. As you said, it's an all or nothing system so if you get everything with low initiative then there is no choice for the player. The unfortunate thing is that ALL enemies seem to have high initiative. There needs to be more a range of initiatives so that a few points in initiative feel just as rewarding as dumping everything into it.
That being said I've said it before and I'll say it again, the current stat system is wet garbage and needs to be completely reworked.
Last edited by Kilroy512512; 15/10/16 11:08 PM.