The frogs need to be tuned but it's doable even if you rush head-long into an ambush so long as you understand what your tactical options are - so if everything was explained from armor, damage, resistance etc. the fight might cost you some resources (potions and res scrolls) but you should be able to win with some thought.

The problem that Rasly is asking to be addressed is that the fights aren't telegraphed well enough, and indeed, some of the situations are can be perceived as kind of alarming.

If I were in his shoes and cared about not having to reload, I would probably say things like this:

1. The player is assumed to have some working knowledge of RPGs - after all he or she has played all the big hits like Dragon Age Inquisitor, Mass Effect, Diablo 3, Final Fantasy, Witcher 3 - and chooses 'classic' difficulty (there really needs to be sort of an explanation as to what the fuck these difficulties even mean) because that's normal and the game is just being fancy with it. Also, there isn't an instruction manual but no one reads those anyways.


2. The developers do a poor job introducing mechanics by not deliberately and explicitly showing what the mechanics do by example; most of the fights leading up to the frogs, unless you got 'unlucky' with the crocs, are a good example of this. You do not explicitly learn the value of armor until after the fact and will require the average player at least one reload.

Side note: Remember, most of you guys here are not the average player either -- almost all of you are above the curve by some degree (and it's not small either). Say what you will about 'git gud' etc. but at the end of the day, they aren't catering explicitly to you.

3. We can see that most of the encounters are pretty trivial and there are massive spikes between them (frogs, judge, Alexander, void dragon worm thing) which points to inconsistent difficulty. The developers have stated that they want 'consistent' difficulty.

Side note: I found the frogs kind of alarming, but everything else to be ZzzzzZZz. We all have different experiences and expectations are always different.

4. The resources that are immediate and apparently available due to scarcity do not allow for adaptation leaving the player unable to prepare.

5. Because of the average player expectations, the lack of introduction to mechanics, the uneven encounters, and the lack of resources the average player will have frustrating experiences in DSO2.

Come to think of it, many of the frustrations with the game so far is mainly due to lack of proper introduction and initial balancing. Such are the ways of an alpha.