The problem with initiative rolls in a game with save states is that, unlike in actual tabletop, the result of a roll that only happens once at the start of a fight tends to be meaningless. people either don't care, which means they probably didn't spec into anyways, or they get frustrated when they speced into something and are not seeing the benefit of it because they didn't get a roll they want. In a worst case scenario, it leads to a bunch of reloads and the initiative stat becomes the choice of convenience rather than a tactical choice...


Chaotic neutral, not chaotic stupid.