People can hurt their enjoyment of the game if they spend too much time saving and reloading. However, understand this: that is their own choice. I do not agree with the suggestion to remove the "save anytime, anywhere" feature because some people will choose to do a tedious thing.
Some people will pick up every seashell, crate. basket, and barrel and sell them for 1 gold each. That is a tedious thing, but I do not think that it requires a solution such as "baskets, barrels, and crates can no longer be moved".
Furthermore, there are many, many, MANY legitimate uses for saving anywhere, anytime, and completely banning all those legitimate uses because there are some less legitimate uses is ridiculous overkill.
Soooooooo, we shouldn't take save scumming into consideration when talking of RNG mechanics? And suggesting them?
Cause you did in fact mention it as a flaw but here you seem to be saying that saving anywhere is fine.
To be perfectly frank. I'm fine either way, but I tend to prefer the save anywhere feature. Like I said, I vote for RNG -> people say save scumming makes it moot and therefore bad -> I rejoinder that we can remove save scumming.
Now either the initial complaint of save scumming making RNG moot is null in void or your against the more restrictive save at sleep spots.....in which case I point to the above X-com suggestion using seeding and such
Edit:
Also I'm very much the guy that picks up every single item on the ground, checks every single chest, looks for every single optional fight, spends hours crafting, and will save scum chests and carry gear just for lucky charm and switching out before opening a chest...hell Ill keep gear for every non combat ability so I have different gear load out