Currently the warfare skill Rage offers 100% crit chance and lowers dodge chance/resistance. I personally feels like it's a bit out of place.

The 100% crit chance is so good that almost every character, ranged or melee can spare some resources to learn the skill, as even spells can crit now I think? It's probably also one of the reasons why warriors are so strong atm.

The dodge penalty doesn't really apply to warrior if he chooses to avoid dodge gear, but this dodge penalty disencourage relatively squishier "rogue" characters in the frontline with finesse stat adding dodge from using rage, making warriors even superior in terms of choice, don't have to worry about positioning backstab whatsoever.

Crit chance don't seem to be easily obtained in the game, 100% crit chance kinda makes crit stacking a bit pointless.

So I was thinking, if it'd be a good idea to change Rage so it's restricted to melee only, and gives like a 40% more damage bonus like in DOS and at the cost of like, taking 40% more damage for the duration. So there is a pretty huge penalty even for warriors, and warriors would actually have to think about when to use the skill, instead of having it as a no brainer when elemental damage isn't present, kinda fits the berserker style of the skill anyway.

I haven't spent too long playing the new game, but I've had a lot of experience with the previous game, I really like the memory and armor changes, but not currently a big fan of the way how rage works. As for melee, shields don't look that useful overall, It seems like there are no reason to use spears currently either, I would like to hear people's opinions on this.