Man-at-arms is currently a cluster fuck of whatever melee oriented skills, it is confused.
They should split Man-at-arms into 3 different skill trees imo.
Berserker skill tree that focuses on crits, dmg and multipliers at the cost of health/armor but immunity to some CCs. The offensive skills do more dmg with higher multiplier the lower the armor class(i.e wearing light/medium armor will increase multiplier). Has charge as gap closer.
Soldier/Commander skill tree that is kinda the jack of all trades. Mainly relies on stance system that provides a lot of utility. Focuses on consistent dmg, bleeding DoT with some defensive skills and party leadership skills. Has battle jump for gap closer and leash to pull enemies to you(tied to stance system).
Defender skill tree that focuses on mainly party support and defense like dispels, armor & resistance buffs, CC immunities and absorb dmg. Shield wall skill to form a barrier that prevents damage to anyone directly behind you. Has leap of faith(a.k.a WoW leash for priest) to pull multiple allies(you can choose) to you.
Something along those lines.
Last edited by ImariKurumi; 16/10/16 04:51 AM.