People can hurt their enjoyment of the game if they spend too much time saving and reloading. However, understand this: that is their own choice. I do not agree with the suggestion to remove the "save anytime, anywhere" feature because some people will choose to do a tedious thing.
Some people will pick up every seashell, crate. basket, and barrel and sell them for 1 gold each. That is a tedious thing, but I do not think that it requires a solution such as "baskets, barrels, and crates can no longer be moved".
Furthermore, there are many, many, MANY legitimate uses for saving anywhere, anytime, and completely banning all those legitimate uses because there are some less legitimate uses is ridiculous overkill.
Soooooooo, we shouldn't take save scumming into consideration when talking of RNG mechanics? And suggesting them?
Cause you did in fact mention it as a flaw but here you seem to be saying that saving anywhere is fine.
If there are issues with save-scumming and mechanics, my preference would be looking at ways to change the mechanics before even considering restricting saving.
I mentioned it as a flaw, but of the "Error between chair and keyboard" kind. There's a guy on another forum who mentioned that he really hated Tales of Zestiria's mechanics, and he let slip that he spent half an hour or more murdering 250 Hyland soldiers in the palace escape sequence to get their bestiary entry up to 5 stars (something to do with maximizing item drop chance or something)... for an enemy which is literally only fought in that sequence and never again. That's abnormal. That is what an abnormal person would do.
Some people are not right and will abuse some things mechanically well beyond the point which no normal person would do. That does not mean that you should aim your mechanics and design to try to (futilely) cure the abnormal person at the expense of making it worse for the normal person.
The cure should not be worse than the disease. It's just that damn simple.
And I'm speaking as someone who did some save-scumming in my Divine Divinity LP to check for spellbooks randomly appearing on bookshelves, and to try and get at least +60 magic and +60 health on the best equipment in the game (although that was largely because I was wondering how much I could break the game with absurd amounts of power).