Lol now only if we could convince others that RNG D20 mechanics arent a "bad" thing
I don't really have any problem with RNG used in the right setting. In fact I play DnD, mostly Pathfinder, several times a week which pretty much boils down to rolling shitloads of D20s and seeing what happens. The difference between these two situations is subtle, I'll try to explain though.
DnD, at least in the campaigns I have always played in, is extremely flexible narratively meaning that things like character death, swingy rolls, and disastrous consequences are used as a tool to directly drive the narrative. This is only possible because the system is intentionally flexible and a human being (the DM) is there to make decisions on the fly. In a computer setting, creating narrative from rolls is MUCH harder because all of the situations and reactions have to be thought of and designed around in advance. This leads to a drastically less flexible system in which the character is either rewarded with success (advancing the game) or punished for failure. (having to reload or missing out on something they wanted)
It's not that a system like that couldn't work. Hell, if they made it a roll system right this instant without changing anything else it wouldn't be the worst thing in the world, but there are much better options that are honestly a lot easier to implement for such a structured experience. I hope that makes sense...