Originally Posted by error3
Originally Posted by Kilroy512512
A fine example of something that could easily be fixed by having skills that explicitly require daggers to be used.


This is an option.

Adding weapon-specific requirements makes the skills more exclusive. I'd rather have more inclusive skills and just better-balanced weapons, personally.

Either way, it's a tall order for 1 skill to turn the tide, and it certainly doesn't as it exists now. The source abilities are heavy on the memory and action point requirements and refilling the source points isn't easy/fun either.


I feel as though weapon attacks should be exclusive with utility and stuff being shared is the right way to go here. There are plenty of examples of games that do this to great success and others (rightfully so) may disagree with my opinion on the matter.


Chaotic neutral, not chaotic stupid.