Originally Posted by GrumpyMcGrump
Originally Posted by Kalrakh
As far as I know, X-COM does it the other way round. The harder the difficulty the more the rolls are rolling in favor of the AI, only on the lowest difficulty I think the rolls are in favor or the player.

As long there is no real artificial intelligence, the AI will always be dumber at the end, so they most needs an advantage to remain a challenge.


I'm not so sure about the enemy ai being dumber, considering that their pathfinding has no troubles at circling over elemental fields while my characters' pathfinding always dives right into them grin


Because you are giving the order to got straight to the destination. If you want to avoid those field, you must tell the correct path yourself. wink

The main issue with AI dumbness is anyway not really pathfinding, more going for the most fitting target.

An for more examples here:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=593058#Post593058