We've noticed that you are carrying around a broom, two frying pans, six bedrolls, and three repair hammers. One of each of these items has recently been stolen so we're going to take one of each of these from you since you MUST be the culprit.
Systems like this have always been kind of silly in my eyes and in this game it seems they've decided to go with the typical really bad way of handling it where every stolen item is forevermore known to be a stolen item regardless of how mundane it is. That would be fine if it wasn't really easy to just make it so only unique or at least uncommon items were identifiable as stolen. I'm tired of games literally going out of their way to punish me because I picked up some red colored dust on my sleeve when I brushed against a bookshelf in the library three towns back, and quite frankly it cheapens the possibility that I might be stopped when I get up to some serious mischief like pulling a major heist with unique loot.
Lawl, so friggin' true. Reminds me of the good old days of oblivion, when guards had a built-in RADAR system connected to an AWACs plane flying above their heads which not only allowed them to zone in on your position no matter trivialities like distance, stealth, invisibility or natural barriers between them and you, it also always told them exactly which of your items were stolen.