Originally Posted by Darkhain
Perhaps you guys didn't read the OP's post, which only complains about the game not being super easy mode, like most AAA games nowaday. He doesn't want to use his head to actually understand some simple mechanisms or tacticts.
The best point is when he says, he doesn't want to reload. I mean WTF?

That being said, I do agree that CC and armor need some reworks, but it's not the case for CC against players, but mostly CC against mobs, which are making the game easier.


Man, that's the depth of understanding you have about his complaints while going through 3+ pages of this? Yikes.

Let's actually go over his complaints, yeah?

Quote

As one of those people that don't like to reload a game to a point where i would rather start a game from begin then reload.

I have to say that there are places in game that can destroy all the experience. Like when after like 10 hours of play you walk into an ambush and you think that youre as prepared as it can possible be and then your whole group gets stuned in first round before you even ellowed to do anything and u have to watch how they are being slaughted without you have any chance to do anything...

3 pages of shit slinging later...

I think that the point of all this is that you can't ever tell if you are ready for a fight or not, there should be a way to find out or escape. And you could randomise ambushes after each load.


Let's call this Part A:

1. He doesn't like to reload (mainly because it breaks the immersion/game flow - separate argument entirely).

2. There are encounters that completely destroy all experience - he means experience as in immersion/game flow.

3. There is a situation where you can spend 10 hours in the game and think you prepared.

4. With the notion that you are as prepared as possible you end up dying horribly.

And much later as a recap, we'll call it Part B, and his actual concern:

1. Fuck reloading because of immersion/pacing issues (separate argument).
2. You can never know fully what the encounter has to offer until you contact it.
3. Not being prepared for an encounter can cause reloads.
4. Therefore you should be able to discover information about or escape from an encounter in order to avoid reloads.

After breaking it down are you sure you're still on point? I am sending your logic home in a body bag if you still think you are.

Let me point out this about the incestuous circle jerk that's happening here right now to give you a hint that you are not on point:

Even if you change the CC and armor mechanics his concerns are still not addressed because it only solves A.4 and not anything else.

I mentioned it earlier in one of my posts what he was really after and what people in this culture take for granted at times - including myself.

But hey, I doubt you're here to actually discuss and learn; it's a fucking pity and a waste because this subject has way more depth than what you're giving it credit for.