Anyway, Rage:

Originally Posted by sfzrx

So I was thinking, if it'd be a good idea to change Rage so it's restricted to melee only, and gives like a 40% more damage bonus like in DOS and at the cost of like, taking 40% more damage for the duration. So there is a pretty huge penalty even for warriors, and warriors would actually have to think about when to use the skill, instead of having it as a no brainer when elemental damage isn't present, kinda fits the berserker style of the skill anyway.


All of these changes seem like decent ones to make a more balanced skill than it is now.