This is all opinion at the end of the day - I take nothing on these forums 'personally', as you put it. I presume you feel likewise, so you're ok with me saying your suggestion for magic armour drops seems weak to me, and frankly boring. It doesn't add excitement or interest to the game, and comes under the class of 'lottery solutions', which don't require thinking - just luck.
Your only argument against splitting out magical armour into different elemental pieces is that it would clutter the UI. Again, I disagree. You just have to be creative.
So here's the solution: all 'hps' are represented by a circle. One circle. And they're displayed like a piechart. Blue slice = ice. Red slice = fire. White slice = electric. Purple slice = necromatic. Brown slice = earth. Green slice = default health. The higher % of HP for whatever slice gets the greater area, like a piechart.
Last edited by smokey; 16/10/16 09:32 PM.