I still like the magical armor system they've implemented to counter CC. I've read some say it's too easy to shred it. I agree. That's why I also think magical armor should be split out into several types of elemental armor: electricity, fire, ice...necromantic? (something I mentioned elsewhere).
This change would eliminate the main benefit that this armor system grants which is usability. You can easily represent three bars on a character as a developer and analyze those bars at a glance as a player, you cannot easily represent... six or seven bars on a character without making serious UI concessions.
Don't take this personally either because it's not anyone in specific, but I honestly feel like I'm beating my head against a wall saying that all they really need to change is the drop rate of magic armor gear. If it was more accessible in the beginning it would solve basically all of the problems that have been mentioned in each of the fifty threads about CC.