Forgot about this thread, and I'm glad people get what I was saying here.
@Samma3l (and the previous poster) - you both got it right. The boring, nuisance durability system that's currently in place is replaced by a combat durability system.
1) Whatever damage is done to your weapons and armour during combat is reset after combat
2) Durability 'hits' during combat act like CC hits - they have a timer that lasts several rounds before they become undone
3) There are tiers of durability strikes - higher level spells and combat abilities have a bigger impact on durability damage
4) I think the percentages system I outlined covers everything about the above-mentioned 'durability strikes', and how they should be handled