@aj0413 How is the armour system a tangent into how 'one' prevents CC? It's the very thing that prevents CC in the first place. If you have full magic armour, you can't be CC'd be a frozen spell, because you can resist it. I can't be sure about physical armour, but I'm taking a guess here that it also prevents knockdown as long as there's some remaining.
In other words, controlling CC at the moment revolves solely around the new armour mechanic. Therefore, evolving the armour mechanic is clearly the best way to address the problems around it.