@aj0413 How is the armour system a tangent into how 'one' prevents CC? It's the very thing that prevents CC in the first place. If you have full magic armour, you can't be CC'd be a frozen spell, because you can resist it. I can't be sure about physical armour, but I'm taking a guess here that it also prevents knockdown as long as there's some remaining.
In other words, controlling CC at the moment revolves solely around the new armour mechanic. Therefore, evolving the armour mechanic is clearly the best way to address the problems around it.
Um, this thread is about the effects CC have and how they ultimately mean the same. IE being frozen and turned into stone mean the same.
That has nothing to do with the armor system.
One -> player
Armor system -> how a player prevents CC and elemental/physical damage
Point -> Differing CC effects after armor is gone
Missed point -> Don't care about how armor prevents said effects