Originally Posted by Naqel
Knockdown, stun, frozen, petrified.

Aside from it not really being all that great for there to be that many effects that function identically, it's also essentially stifling most strategies that don't take advantage of permanently locking the enemies out of acting.

Hence, it would be most beneficial if said effects were changed to achieve their goal in different ways, and at a more manageable magnitude.

For example:

Knockdown: The target spends a number of AP proportionate to the duration of the effect to stand up. Afterwards the effect is removed and they act normally.

Stun: The target does not recover their normal AP amount at the beginning of the turn. If they have AP saved, or some other means of recovering it, they can use those as normal.

Shocked(alternative Stun): All actions taken by the target require 1 additional Action Point to perform.

Frozen: Target gains <magnitude> barrier, that absorbs all damage and cannot act until the barrier is broken or the effect ends.

Petrified: Target cannot move or act, and is immune to magic damage.


@smokey

Here's the OP.

Let's look at the highlights:

"Function identically" mhm

"Stifling strategies that don't put enemy on lock down" hmm

"Achiev their goals in different ways" okaaaaay

"[insert examples here]" alrighty

Now what can we understand from that. He wants to diifeeentiate the effects of CC so they achieve their goals of crowd control using different methods. From the fact he mentions "on lock down" we can infer he wants more than just hard CC. Going one step further, we can see in his examples we focus on the concept of hard vs soft CC and expanding the variability in how crowd control is achieved by changing existing status effects so that things like frozen, stone, and petrifixation don't all do the same "lose x turns"

Now where in gods name do you infer armor system is a focus there?

By more manageable magnitude, I take that to refer to the idea that given the chance for an enemy to CC an entire party, a whole group should have some methods of retaliation cause of CC lockdown. Soft CC for instance allows for limited responses to such effects

Edit:
Making me debate on my phone is evil. Evil~~~~~~ I tell ya

Edit_2:
I understand your desire to switch things up, but a lot of the appeal of D:OS lied in its call back to traditional rpg roots the lovers of such.

There's also the fact that change for the air of change does not automatically mean improvement.

Your armor idea just doesn't seem fun. Interesting sure. But you'll have to expand and flesh that idea out a lot more with the considerations of other people's points of veiw before it can gain any traction; right. Ow it just seems tedious and overly complicated

Last edited by aj0413; 16/10/16 11:02 PM.